Character Designs

Character Designs My programming brain was fried, so I spent some time this afternoon working on concepts for a companion character, Forky, who assists the player early in the game. Forky is solving a couple of practical problems for me. The player is explicitly supposed to be the last human employee at the MegaCorp. And as a human driving a forklift (human never pictured), it’s hard for that forklift design to embody emotions on the manual page or promotional illustrations! I was texting an illustrator friend of mine, and we looked at what Pixar had done for a couple of the cars characters. I just decided to try throwing eyes on a forklift as an experiment, and eventually wound up here: ...

January 12, 2025